Fizzle Wizards!

Out-think that other wizard in this clever card game of reverse psychology. Cunningly guess which spell your opponent is going to cast and fizzle it with a more powerful spell!

Prove that you are the ultimate wizard by harnessing the three elements: Fire, Earth and Water. Use defensive spells such as Spell Reflect, Heal and Spell Lock to really mess with their head. Whittle their health down to zero to claim your fame, but be careful, they're trying to do the same to you!

Play
2 players3-5 min per gameFree to play
Water Fire Earth Heal Reflect Lock

Description

Fizzle Wizards is a two-player card game of reverse psychology. Players battle each other by trying to predict, or influence, which spell the other player is going to use and counter it with a more powerful spell. Each successful spell cast reduces the enemy's health by one. The player that survives the longest is the winner. Players start the game with five health points.

Each round, players secretly choose a spell (card) to use. When both players are ready they reveal their cards and compare them to see which player cast the most powerful spell. The player with the most powerful spell inflicts one point of damage on their opponent.

Players can choose from 6 spells: 3 attack spells (earth, fire, water) and 3 shield spells (heal, reflect, lock).

Attack spells can be reused again and again. They have a circular relationship between each other, where one spell can beat another (fizzle), and in turn, that spell can beat another. E.g., water fizzles fire, fire fizzles earth, and earth fizzles water. If both players cast the same attack spell then they fizzle each other.

Shield spells add depth and another layer of strategy as each shield provides an advantage in a unique way, and can only be used once per game. For example, Reflect casts the spell back at the caster causing them to take one damage. This creates an interesting dynamic, strategy depth, and choice as to when to use not only each shield, but attack spells too.

Read the full rules →